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This joint type can be used in the biomechanical editor to create a musculo-skeletal
model. The static joint fuses two biomechanical body parts together and removes all degrees of freedom between the two
body parts.
They move as if they were welded together. They will retain the same relative position and orientation to each other
throughout the biomechanical simulation.
Properties
There are only two properties of a static joint.
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| Figure 1. The properties of the static joint. |
The name of this body
Default value: The name is "joint_xx" where xx is the number in which the body was added.
This determines how big the joint is in the editor window. A large radius produces a large editor graphic.
Default value: 5 cm
Acceptable range:Anything greater than 0.
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