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Cylinder

Figure 1. Cylinder part.

The cylinder is a simple 3D graphic primitive with two changeable dimensions:  height and radius. 

You can change the size of the cylinder by directly setting its properties in the property toolbar, or you can do it using the mouse. If you right click and drag the mouse on the top or bottom of the cylinder you can increase or decrease its radius. You can do the same by clicking on the top of the cylinder to resize its height using the mouse. You can also move the part using the mouse. If you right click on the center selection box you can move the part in the XY plane. To switch to moving it in the XZ plane hold down the "s" key while moving the box. You can also move it in just one dimension by holding down the "x", "y", or "z" key while moving the part. Rotation can be performed using the mouse by left clicking on the center selection box and moving the mouse to rotate the object. Again, you can hold down the "x", "y", or "z" key while moving the mouse to rotate the part on just that axis.

Figure 2. The properties of the cylinder part.

General Properties

To see a description of the properties common to all bodies follow this link

Cylinder Properties

These properties are specific to cylinder only.

Height
The height of the cylinder. This value can be directly entered by the user or they can use the mouse by clicking on the either flat end of the cylinder and dragging the mouse to the desired height
Default value:  10 cm
Acceptable range:  any number greater than zero

Radius
The radius of the cylinder.  This value can be directly entered by the user or they can use the mouse by clicking on the curved portion of the cylinder and dragging the mouse to the desired radius.
Default value:  5 cm
Acceptable range:  any number greater than zero

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