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Joints |
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A joint is a constraint that attaches two bodies to each other,
creating articulated bodies. A joint will contain at least one constraint where the
position or acceleration of one body is fixed relative to the other. All body parts
except the root of the organism are connected to one another using a joint. However,
joints are not directly added to the organism. You select the default joint and body part types
and then when you add bodies the current default joint type is added to connect the parent item
to the new body part.
Joint LimitsThe movement of some joints can be limited. These limits let a developer create simple models of real-world behavior: a hinge can be limited, for example, so that it only opens 270 degrees. Joints can have one, several, or no limits depending upon their geometry. Each limit consists of an upper and a lower limit. You can specify these limits independently to appear either hard or soft. A hard bounce reverses the bodies’ angular velocities in a single time step, while a soft bounce may take many time steps to complete. If the limits are soft, you can also set their damping so that, beyond the limits, the joint behaves like a damped spring. If the limits are hard, you can set the limit restitution between zero and one to govern the loss of angular momentum as the bodies rebound. Joint TypesThese are the available joint types.
General Properties
Damping Damping is a spring damping term applied to joints that have exceeded their limit. As with a spring, if both the stiffness and damping are set to zero, the limit is essentially deactivated. Default value: 0 MN/m Acceptable range: Anything greater than or equal to 0. Enable Limits If this is true then the constraint is turned on, if it is false then there are no constraints on the movement of the hinge joint within its axis of movement. Default value: True Acceptable range: True/False Restitution The coefficient of restitution is the ratio of rebound velocity to impact velocity when the joint reaches the low or high stop. This is used if the limit stiffness is greater than zero. Restitution must be in the range zero to one inclusive. Default value: 0 V/V Acceptable range: 0-1. Stiffness When the angle between two bodies reaches the cone limit a stiffness value determines how the restoring force is applied. If this value is set high, there is perfect restitution when the limit is reached. Otherwise, there will be a degree of springiness between the two bodies at the limit. Default value: 5 MN/m Acceptable range: Anything greater than or equal to 0. Location Local The location of the body relative to it's own origin. Each body part has it's own local coordinate system which is the center of the body's parent body part.. Default value: (0,0,0) Acceptable range:-infinity - infinity Location World The location of the body relative to the world origin. The world origin is center of the root body Default value: The distance from the center of the root body part Acceptable range: -infinity - infinity Name The name of this body Default value: The name is "joint_xx" where xx is the number in which the body was added. Rotation X The rotation of the body about the X axis. This value can be directly entered by the user or they can use the mouse by right clicking the center selection box and dragging the mouse while holding the x-key down. Default value: Dependent on what part of the parent body this body was added Acceptable range: -360 - 360 Rotation Y The rotation of the body about the Y axis. This value can be directly entered by the user or they can use the mouse by right clicking the center selection box and dragging the mouse while holding the y-key down. Default value: Dependent on what part of the parent body this body was added Acceptable range: -360 - 360 Rotation Z The rotation of the body about the Z axis. This value can be directly entered by the user or they can use the mouse by right clicking the center selection box and dragging the mouse while holding the z-key down. Default value: Dependent on what part of the parent body this body was added Acceptable range: -360 - 360 Radius This determines how big the joint is in the editor window. A large radius produces a large editor graphic. Default value: 5 cm Acceptable range: Anything greater than 0. |
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