1. |
What are the parts of AnimatLab? |
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A. |
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This is the control center for creating and maintaining the parts and
properties of the simulation. This also describes the basics of how the
user interface and docking toolbars work, and the items in the menu's and
toolbars. This includes things like how to create a new project. |
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B. |
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This editor allows you to build the neural network that controls the
behavior of a biomechanical organism.
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C. |
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This editor allows you to build the body of your biomechanical organism using a variety of different body part types that are connected using different types of joints.
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D. |
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This window runs the simulation and provides a view of the 3-D virtual
world.
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E. |
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This is a list of data analysis tools that can be used to analyze the results of simulations.
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F. |
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This is a list of stimuli that can be applied to objects within the simulation.
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2. |
Tutorials And Examples |
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A. |
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This is a series of video tutorials on getting around in the user interface of this application.
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B. |
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This is a series of video tutorials on how to perform specific tasks like creating a data chart to
see what is happening in your simulation, or making a new project.
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C. |
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This describes how to run some of the example simulations that have been provided.
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D. |
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This page has tutorials that demonstrate how to use the different body parts.
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E. |
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This page contains a number of simple mechanical tests that have been run on AnimatLab to demonstrate that
the physics engine is working correctly. Each test is worked out mathematically and then compared to the
results obtained from the application.
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F. |
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This is a series of video tutorials that demonstrate how to use the different neural plug-in systems.
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G. |
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This is a series of video tutorials that demonstrate how to implement sensory feedback for your simulation from a variety of different sensory modalities.
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This is a series of video tutorials that demonstrate how to make your
biomechanical organisms move using motors or muscles.
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I. |
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This is a series of video tutorials that demonstrate how to apply stimuli.
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I. |
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This is a series of video tutorials that show you how to install and use the Software Developers Kit (SDK).
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