![]() |
![]() |
|
|
Enabler |
||
Some parts have the ability to be enabled and disabled. For the motorized hinge and prismatic joints this enables/disables their motor. Springs, muscles, and stretch receptors can also be enabled or disabled. When they are disabled they produce no force and no new values are calculated. It is as if you simply cut them out of the system while they are disabled. This gives the user the ability to selectively turn these parts on and off during the course of the simulation. Enabler PropertiesAlways ActiveIf this property is true then the stimulus is always active and the start and end times are ignored. If it is false then the stimulus is only applied between the start and end times. Default value: False Acceptable Values: True/False. Body Part A read-only property that tells which motorized joint will be moved. Enable When Active If this is true and the part is disabled by default, then it will enable it during the stimulus and then disable it afterwards. If this is false and the part is enabled by default, then it will disable it during the stimulus and then enable it afterwards. Default value: True Acceptable Values: True/False. Enabled Determines if this stimulus is applied or not. If this is false then the stimulus is ignored. If it is true then it is applied. Default value: True Acceptable Values: True/False. End Time This is the time when the stimulus is stopped. Default value: 5 s Acceptable Values: Any value greater than the Start Time. Name The name of the stimulus. Default value: Stimulus_? Acceptable Values: Any string. Structure A read-only property that tells which structure the selected joint is contained within. Start Time This is the time when the stimulus will start. Default value: 0 s Acceptable Values: Any value less than the End Time and greater than or equal 0. |
||
|
AnimatLab.com © 2006 | All Rights Reserved | |