How to add a new part.
This page shows you how to add a new part.
First open a new biomechanical editor window

Then press the add bodies button and select a body part type.

Since we don't have any bodies added to the biomechanical organism we don't have to worry
about selecting a joint type. This will be our root body. Now that
we have add bodies mode selected and a body part type select select anywhere in
the 3D_Display to add the body.

You'll notice that in the hierarchy panel that a new element has been added.
This is the body that we just added. You'll also notice that the
properties panel shows properties for body we just added. The white
transparent box surrounding our box is called the selection box. This lets
you know what body is currently selected. The arrows sticking out of the
selection box are the local orientation arrows. They are vary similar to
the world orientation arrows except they show
the orientation of this particular body.
Now that we have a root body lets add another body. This time a
Cylinder. Select the cylinder from the drop down list and select add
bodies button.

Lets add the cylinder to the top of the box. To do this, click and drag
on the black space to rotate your view so that you can see the top of the box.
Then click anywhere on the top of the box to add the cylinder

Congratulations you just added a new body part. The cylinder was
connected to the box via a hinge joint (Default Joint Type).
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