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Camera

The camera controls the users view of the 3-D virtual world. You can rotate, zoom and move the camera using the following commands.

Command Result
Left-click & DragRotates camera
Shift, Left-click & DragMoves camera
Control, Left-click & DragZooms camera

You can also configure the camera to continuously track a given structure, or a part within a structure. This will make the camera follow a moving object automatically so you do not have to constantly adjust the camera to keep it in view.

Camera Properties

Elevation
This is how far up the camera is located.
Default value:0
Acceptable range: Any value.

Offset
This is how far away the camera is located. If you are tracking an object with the camera then this is the primary property you will change this tells how far away from the object the camera should be.
Default value: 50 cm
Acceptable range: Any value greater than 0.

Structure
If the user wants to track an object in the environment then this dropdown lets them choose which object to track. It contains a list of all structures in the project.
Default value: Defaults to the the first structure added to the simulation.
Acceptable range: Any available structure.

Structure Part
If a structure is being tracked you can also choose a specific part within that structure to track rather than the root object. This is a list of all rigid body parts in the selected structure.
Default value: Blank
Acceptable range: Any available part.

Track Camera
If this is true and a structure is selected then the camera will maintain a lock on the selected structure even if it moves in the environment. If it is false then the camera maintains its current location and orientation and this can only be manually changed by the user.
Default value: Set to True when first structure is added to project.
Acceptable range: True/False


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