Cone

Figure 1. Cone part.

This rigid body part can be used in the biomechanical editor to create a musculo-skeletal model. The cone is a simple 3D graphic primitive with three changeable dimensions:  height, lower radius, and upper radius.  If either radius has a value of 0 then the result will be a cone with a point.  If the lower radius and upper radius are both greater than zero then the result will be a cone with a cut off end.  If the upper radius is equal to the lower radius then the result will be a cylinder.

Figure 2. The properties of the cone part.

General Properties

To see a description of the properties common to all bodies follow this link

Cone Properties

These properties are specific to cone only.

Height
The height of the cone. This value can be directly entered by the user or they can use the mouse by clicking on the either flat end of the cone and dragging the mouse to the desired height
Default value:  10 cm
Acceptable range:  any number greater than zero

Lower Radius
The lower radius of the cone.  This value can only be entered by the user.  If a value of 0 is entered then the cone will have a point at the lower end.  Any value greater than zero will result in a cut off cone.  If the value of the lower radius is equal to the value of the upper radius then the cone will be a cylinder.
Default value:  5 cm
Acceptable range:  0 - infinity

Upper Radius
The upper radius of the cone.  This value can only be entered by the user.  If a value of 0 is entered then the cone will have a point at the upper end.  Any value greater than zero will result in a cut off cone.  If the value of the upper radius is equal to the value of the lower radius then the cone will be a cylinder.
Default value:  0 cm
Acceptable range:  0 - infinity